Open, Conference & NFL-Style Formats

Run your
MUT league
like a champion.

MUT Leagues is the commissioner control room for Madden Ultimate Team leagues: setup, registration, scheduling, scores, disputes, advancement, playoffs, standings, and trophy history. No spreadsheets. No messy Discord threads. No manual standings.

6-32Players per league
9–18Week season
7League lifecycle states
0Spreadsheets required
The format

Choose the league structure that fits.

Run one open standings table, split players into AFC and NFC conferences, or organize a full 32-player league into NFL-style AFC/NFC East, North, South, and West divisions. Players compete with their own MUT squads.

THREE FORMATSChoose Open, Conferences, or NFL-style Divisions, with alignment reflected in standings and scheduling.
NO PRIZE POOLMUT Leagues handles no entry fees, payouts, or escrow. Commissioners may charge players off-platform.
COMMISSIONER-PAYSThe commissioner pays per active league via RevenueCat-backed checkout.
NO PLAYER PAYZero player payment handling. Commissioners keep money off the platform.
Commissioner control room

One room. Every league op.

Setup, registration, scheduling, match coordination, score reporting, disputes, advancement, playoffs, standings, and trophy history, all under one roof, none of it on a spreadsheet.

League Setup

Configure name, public/private visibility, season length (9–18 weeks), player capacity (6–32), playoff size, advancement mode, and rules.

9–18 weeks6–32 playersMarkdown rules

Registration & Codes

Open registration, invite by link, QR code, or 5-digit league code. Codes don't expire unless regenerated and only work while the league is accepting players. Close registration any time.

5-digit codeQRPublic preview

Schedule & Advancement

Auto-generate a fair schedule or build it by hand. One game per player per advance period. Manual or automatic advancement, switch modes anytime.

Auto-scheduleManual overrideWeekly deadline

Score & Dispute Console

Either player submits. Opponent confirms or disputes within 3 hours, else auto-official. Disputes route to you: confirm, change, force a winner, forfeit, or sim the result.

3h auto-confirmDispute queueOverride scores

Playoffs & Trophy Room

Generate a basic bracket from standings at season's end. The champion is etched into the league trophy room, the season is archived, and the next season's setup begins fresh.

BracketChampionArchive

Standings & Tiebreakers

Live standings out of the box. Tiebreaker ladder: win %, head-to-head, point differential, points scored, then your manual override.

Win %H2HManual override
League lifecycle

Seven states. One clean pipeline.

From the first league setup through the archived season and the next-season restart, MUT Leagues tracks state so you always know where the league is and what comes next.

01SetupCreate the league, set capacity, season length, playoff size, rules.
02Open RegistrationCodes & invites live. Players acknowledge rules and join.
03Registration ClosedRoster locked. Replacements by invite only.
04Active SeasonWeekly advance, schedule, scores, disputes, standings.
05PlayoffsBracket from standings. Champion advances to trophy room.
06CompletedChampion recorded. Season archived.
07ArchivedRestart setup for the next season with fresh settings.

Kicked users cannot rejoin with the same code, only by your explicit re-invite. Replacements inherit the previous user's record and schedule.

Two journeys, one league

Commissioners run it. Players just play.

Players join by link, QR, or 5-digit code, acknowledge rules, and start coordinating matches. Commissioners get the full control room behind the scenes.

Commissioner

Run the league

  • Pay per active league via RevenueCat-backed checkout. No free plan, no free trial.
  • Configure capacity, playoff size, advancement mode, and markdown rules with categories for gameplay, disconnects, streaming proof, scheduling, and disputes.
  • Open/close registration, invite by link, QR, or 5-digit code. Codes don't expire unless regenerated.
  • Auto-generate or hand-edit schedules; switch between manual and automatic advancement anytime.
  • Override scores, standings, winners, forfeits, and dispute outcomes at any time.
  • Generate playoffs from standings; record champion to the trophy room; archive and restart.
Player

Just compete

  • Join by link, QR, or 5-digit code. Sign in or create an account if not logged in. Acknowledge rules to join.
  • Join multiple leagues with different league contexts. Profile: username, gamer tag, platform, timezone, Discord, Twitch, visible to shared-league members only.
  • View your schedule, the current week, future weeks, standings, rules, announcements, match pages, playoffs, and trophy room.
  • Open match pages before the active week to coordinate early. Each match page shows both competitors, profiles, deadline, match chat, score, and reporting actions.
  • Match chat is limited to the two players in the match. Submit a score; your opponent confirms or disputes.
Score & dispute flow

Every result ends official.

Either player submits a score. From there, MUT Leagues walks the result through verification, opponent response, auto-official timeout, and dispute resolution by the commissioner.

01 Submit Either player submits the score. Pending verification
02 Confirm / Dispute Opponent confirms or disputes the score. Opponent action
03 Auto-official If the opponent does nothing for 3 hours, the pending result becomes official. +3 h timeout
04 Dispute → Commissioner Disputes route to the commissioner. Confirm, change, force a winner, forfeit, or sim. Resolution queue
05 Official Result is official. Standings update. Dispute history stays visible to the commissioner; players see their own disputes only. Standings update

Dispute history is visible to the commissioner; players can see the outcome of disputes involving their own games.

Advancement behavior

Manual or auto: unresolved games don't get lost.

Manual advance

Click. Warn. Sim.

  • Click Advance Week.
  • If unresolved games exist, MUT Leagues warns: "Some games are not resolved. Do you want to advance anyway?"
  • If you continue, unresolved games get a random simulated score and winner.
Auto advance

Deadline. Block. Resolve.

  • Each week has a deadline.
  • If unresolved games exist at the deadline, advancement is blocked and you're notified.
  • For each unresolved game choose fair sim or force win before the week can advance.
  • Disable automatic advancement and return to manual at any time.
Notifications & messaging

In-app signal. Zero inbox noise.

Communication is commissioner announcements and match chat only. Announcements are league-wide. In-app notifications cover everything that matters.

INVITESLeague invite notifications.
RULESRule changes acknowledged before join.
OPSAnnouncements, schedule & week advancement.
SCORESSubmissions, confirmations, disputes, outcomes.
ROSTERRemovals and replacement invites.
PLAYOFFSBracket & playoff updates.
MATCH CHATLimited to the two players in the match.
MUTEMute non-critical notifications anytime.
Pricing

Commissioner-pays. Per active league.

Two tiers, per active league, billed monthly through RevenueCat-backed checkout. Players never pay the platform to join. There is no public free plan or free trial.

Standard
$5/ league / mo

Run a complete manual league with clean setup, schedules, scores, and roster control.

  • Up to 32 players per active league
  • Registration, join links, rules, and announcements
  • Generated schedules, standings, and playoff brackets
  • Match pages, chat, score submission, and confirmations
  • Manual week and playoff advancement
  • Kick, re-invite, mark inactive, and replace players
Commissioner · Most popular
$15/ league / mo

Everything in Standard, plus automation, dispute handling, trophies, history, and public league growth.

  • Everything in Standard
  • Automatic week advancement and unresolved-game controls
  • Dispute center, dispute history, and score overrides
  • Fair sim, force win, forfeits, and manual rank overrides
  • Champion recording, trophy room, and season archives
  • Public league directory and public standings page
FAQ

Before you kick off.

Do players pay to join a league?
No. MUT Leagues handles no player payments: no entry fees, no prize pools, no payouts, no escrow. Commissioners may charge players off-platform; MUT Leagues does not manage it.
How does billing work?
The commissioner pays per active league via RevenueCat-backed checkout. Choose Standard ($5/mo) or Commissioner ($15/mo) per league. Players never pay the platform to join.
Can players use their own MUT squads?
Yes. Players compete with their own MUT teams in Open, Conference, or NFL-style Division leagues. NFL-style alignment organizes players into AFC/NFC divisions without forcing an NFL roster or CPU team assignment.
What happens if a player does nothing after a score is submitted?
Once a score is submitted, the result is pending verification. If the opponent does nothing for 3 hours, the pending result automatically becomes official and standings update.
What happens when the commissioner clicks Advance Week with unresolved games?
A warning appears: "Some games are not resolved. Do you want to advance anyway?" If the commissioner continues, unresolved games get a random simulated score and winner. Under automatic advancement, unresolved games at the deadline block advancement and the commissioner must choose fair sim or force win per game.
Can a kicked user rejoin the league?
Kicked users cannot rejoin with the same code or link. They can only return if the commissioner explicitly re-invites them. A commissioner may invite a replacement into an existing slot after a user is kicked or marked inactive. The replacement inherits the previous user's record and schedule.
What's the difference between Standard and Commissioner?
Standard ($5/mo) covers manual league operations: up to 32 players, registration, rules, announcements, schedules, standings, playoffs, match chat, score confirmation, and roster changes. Commissioner ($15/mo) adds automation, disputes, score overrides, fair sim/force win tools, trophies, season history, and public league pages.
How are standings tiebreakers decided?
Tiebreaker ladder: win percentage → head-to-head → point differential → points scored → commissioner manual override.

Kick off your MUT league today.

Setup the league. Open registration. Auto-generate the schedule. Let players coordinate and report. You focus on the trophy room. MUT Leagues runs the rest.

MUT Leagues - Run your MUT league like a champion